When I chose a loadout before a mission, I always discarded any sidearms and gave them a rifle and a machine gun, because of how flexible HD2 allowed the Shooting stat to be. For me to be equally proficient with a sniper rifle as with a submachine gun almost feels like cheating, especially given this game's attention to technical detail. With class-based combat, you have the medic, the grunt, the sniper, the spy, etc. It would have made more sense to fold this into the Stealth skill and divide the Shooting skill instead. But Lock Picking simply isn't used enough (hardly at all, actually) to justify giving it a stat of its own. Your stats are divided into Health, Strength, Endurance, Shooting, Stealth, First Aid, and Lock Picking. This RPG-like element, however, is a little confusing. As you successfully complete missions, your surviving officers will gain ranks, earn medals, and receive small increases to their abilities. You will take up to four men to different hotspots throughout the world during WWII, from Norway to Africa to Burma and elsewhere, dealing with Italian fascists and the Japanese as well as good old-fashioned Nazis. These are elite fighters trained for countless types of weapons and stealth combat. HD2 tells the story of a crack team of officers from the British SAS (Special Air Service), an airborne insertion team whose job was (and is) to go deep behind enemy lines and make surgical strikes involving assassination, supply line disruption, espionage, and more.
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